Animation Basics & Fundamentals

Originally developed by Disney animators Frank Thomas and Ollie Johnston, these principles form the foundation of all great animation:

1. Squash and Stretch

  • Gives objects flexibility and weight.
  • Example: A bouncing ball squashes upon impact and stretches when moving fast.

2. Anticipation

  • Prepares the audience for an action.
  • Example: A character bends their knees before jumping.

3. Staging

  • Present actions clearly using composition, timing, and camera angles.
  • Example: Silhouetting a character’s pose to make it readable.

4. Straight Ahead vs. Pose-to-Pose

  • Straight Ahead: Drawing frame-by-frame for spontaneous movement.
  • Pose-to-Pose: Creating key poses first, then filling in the in-betweens.

5. Follow-Through and Overlapping Action

  • Follow-Through: Parts of an object continue moving after the main motion stops.
  • Overlapping Action: Different body parts move at different rates.
  • Example: A character’s hair or cape continues to move after stopping.

6. Slow In & Slow Out (Easing)

  • Actions start and end gradually rather than suddenly.
  • Adds realism and smoothness.

7. Arcs

  • Natural movement follows curved paths, not straight lines.
  • Example: A swinging pendulum or a moving limb.

8. Secondary Action

  • Smaller movements that enhance the main action.
  • Example: A character scratching their head while talking.

9. Timing

  • The speed of an action affects realism and emotion.
  • Fewer frames = faster movement; more frames = slower movement.

10. Exaggeration

  • Amplifies movement to enhance appeal and emotion.
  • Example: A character’s jaw dropping dramatically in shock.

11. Solid Drawing (For 2D Animation)

  • Understanding volume, weight, and perspective for believable characters.

12. Appeal

  • Creating characters with charm, personality, and visual interest.

2. The Animation Pipeline

The workflow from concept to final animation includes:

1. Pre-Production:

  • Storyboarding: Sketching key scenes.
  • Character & Background Design: Developing visuals.
  • Animatic: Rough timing of scenes with sound.

2. Production:

  • Key Animation: Drawing main poses (keyframes).
  • In-Betweening: Adding frames between key poses.
  • Clean-Up & Coloring: Refining and adding color.

3. Post-Production:

  • Compositing: Merging animation with effects, lighting, and backgrounds.
  • Sound Design: Adding music, voices, and sound effects.

3. Types of Animation

1. Traditional (Frame-by-Frame) Animation

  • Hand-drawn on paper or digitally (e.g., Toon Boom, Adobe Animate).
  • Best for expressive, fluid movement.

2. 2D Vector Animation

  • Uses rigs and motion tweens (e.g., Adobe Animate, Moho).
  • More efficient for explainer videos and motion graphics.

3. 3D Animation

  • Character and object movement in a 3D space (e.g., Blender, Maya).
  • Used in movies, games, and VFX.

4. Motion Graphics

  • Moving text, shapes, and designs (e.g., After Effects).
  • Common in branding, ads, and infographics.

5. Stop Motion

  • Uses real objects and frame-by-frame photography (e.g., claymation).
  • Requires physical setup and lighting.

Want to improve your animation skills?

  • Study classic animations and films.
  • Practice gesture drawing to improve movement understanding.
  • Learn software like Toon Boom, Adobe Animate, After Effects, Blender, or Maya.
  • Experiment with timing and spacing in simple animations like bouncing balls or walk cycles.
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